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TouchVG framework
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成员的完整列表,这些成员属于 MgPath,包括所有继承而来的类成员
| addSVGPath(const char *s) | MgPath | |
| append(const MgPath &src) | MgPath | |
| arcTo(const Point2d &point, bool rel=false) | MgPath | |
| arcTo(const Point2d &point, const Point2d &end, bool rel=false) | MgPath | |
| beziersTo(int count, const Point2d *points, bool reverse=false, bool rel=false) | MgPath | |
| bezierTo(const Point2d &cp1, const Point2d &cp2, const Point2d &end, bool rel=false) | MgPath | |
| clear() | MgPath | |
| closeFigure() | MgPath | |
| copy(const MgPath &src) | MgPath | |
| crossWithPath(const MgPath &path, const Box2d &box, Point2d &ptCross) const | MgPath | |
| genericRoundLines(int count, const Point2d *points, float radius, bool closed=false) | MgPath | |
| getCount() const | MgPath | |
| getEndPoint() const | MgPath | |
| getEndTangent() const | MgPath | |
| getLength() const | MgPath | |
| getNodeType(int index) const | MgPath | |
| getPoint(int index) const | MgPath | |
| getPoints() const | MgPath | |
| getStartPoint() const | MgPath | |
| getStartTangent() const | MgPath | |
| getSubPathCount() const | MgPath | |
| getTypes() const | MgPath | |
| horzTo(float x, bool rel=false) | MgPath | |
| isClosed() const | MgPath | |
| isCurve() const | MgPath | |
| isLine() const | MgPath | |
| isLines() const | MgPath | |
| linesTo(int count, const Point2d *points, bool rel=false) | MgPath | |
| lineTo(const Point2d &point, bool rel=false) | MgPath | |
| m_data | MgPath | private |
| MgPath() | MgPath | |
| MgPath(const MgPath &src) | MgPath | |
| MgPath(int count, const Point2d *points, const char *types) | MgPath | |
| MgPath(const char *svgd) | MgPath | |
| moveTo(const Point2d &point, bool rel=false) | MgPath | |
| quadsTo(int count, const Point2d *points, bool rel=false) | MgPath | |
| quadTo(const Point2d &cp, const Point2d &end, bool rel=false) | MgPath | |
| reverse() | MgPath | |
| scanSegments(MgSegmentCallback &c) const | MgPath | |
| setPath(int count, const Point2d *points, const char *types) | MgPath | |
| setPath(int count, const Point2d *points, const int *types) | MgPath | |
| setPoint(int index, const Point2d &pt) | MgPath | |
| smoothBezierTo(const Point2d &cp2, const Point2d &end, bool rel=false) | MgPath | |
| smoothQuadTo(const Point2d &end, bool rel=false) | MgPath | |
| startFigure() | MgPath | |
| transform(const Matrix2d &mat) | MgPath | |
| trimStart(const Point2d &pt, float dist) | MgPath | |
| vertTo(float y, bool rel=false) | MgPath | |
| ~MgPath() | MgPath | virtual |