TouchVG framework
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成员的完整列表,这些成员属于 MgPath,包括所有继承而来的类成员
addSVGPath(const char *s) | MgPath | |
append(const MgPath &src) | MgPath | |
arcTo(const Point2d &point, bool rel=false) | MgPath | |
arcTo(const Point2d &point, const Point2d &end, bool rel=false) | MgPath | |
beziersTo(int count, const Point2d *points, bool reverse=false, bool rel=false) | MgPath | |
bezierTo(const Point2d &cp1, const Point2d &cp2, const Point2d &end, bool rel=false) | MgPath | |
clear() | MgPath | |
closeFigure() | MgPath | |
copy(const MgPath &src) | MgPath | |
crossWithPath(const MgPath &path, const Box2d &box, Point2d &ptCross) const | MgPath | |
genericRoundLines(int count, const Point2d *points, float radius, bool closed=false) | MgPath | |
getCount() const | MgPath | |
getEndPoint() const | MgPath | |
getEndTangent() const | MgPath | |
getLength() const | MgPath | |
getNodeType(int index) const | MgPath | |
getPoint(int index) const | MgPath | |
getPoints() const | MgPath | |
getStartPoint() const | MgPath | |
getStartTangent() const | MgPath | |
getSubPathCount() const | MgPath | |
getTypes() const | MgPath | |
horzTo(float x, bool rel=false) | MgPath | |
isClosed() const | MgPath | |
isCurve() const | MgPath | |
isLine() const | MgPath | |
isLines() const | MgPath | |
linesTo(int count, const Point2d *points, bool rel=false) | MgPath | |
lineTo(const Point2d &point, bool rel=false) | MgPath | |
m_data | MgPath | private |
MgPath() | MgPath | |
MgPath(const MgPath &src) | MgPath | |
MgPath(int count, const Point2d *points, const char *types) | MgPath | |
MgPath(const char *svgd) | MgPath | |
moveTo(const Point2d &point, bool rel=false) | MgPath | |
quadsTo(int count, const Point2d *points, bool rel=false) | MgPath | |
quadTo(const Point2d &cp, const Point2d &end, bool rel=false) | MgPath | |
reverse() | MgPath | |
scanSegments(MgSegmentCallback &c) const | MgPath | |
setPath(int count, const Point2d *points, const char *types) | MgPath | |
setPath(int count, const Point2d *points, const int *types) | MgPath | |
setPoint(int index, const Point2d &pt) | MgPath | |
smoothBezierTo(const Point2d &cp2, const Point2d &end, bool rel=false) | MgPath | |
smoothQuadTo(const Point2d &end, bool rel=false) | MgPath | |
startFigure() | MgPath | |
transform(const Matrix2d &mat) | MgPath | |
trimStart(const Point2d &pt, float dist) | MgPath | |
vertTo(float y, bool rel=false) | MgPath | |
~MgPath() | MgPath | virtual |