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TouchVG framework
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成员的完整列表,这些成员属于 Vector2d,包括所有继承而来的类成员
| add(const Vector2d &v) const | Vector2d | |
| angle() const | Vector2d | |
| angle2() const | Vector2d | |
| angledVector(float angle, float len) | Vector2d | static |
| angleTo(const Vector2d &v) const | Vector2d | |
| angleTo2(const Vector2d &v) const | Vector2d | |
| crossProduct(const Vector2d &v) const | Vector2d | |
| distanceToVector(const Vector2d &xAxis) const | Vector2d | |
| dotProduct(const Vector2d &v) const | Vector2d | |
| get(long &cx, long &cy) const | Vector2d | |
| isCodirectionalTo(const Vector2d &vec, const Tol &tol=Tol::gTol()) const | Vector2d | |
| isCodirectionalTo(const Vector2d &vec, const Tol &tol, bool &nonzero) const | Vector2d | |
| isDegenerate() const | Vector2d | |
| isEqualTo(const Vector2d &v, const Tol &tol=Tol::gTol()) const | Vector2d | |
| isLeftOf(const Vector2d &vec) const | Vector2d | |
| isOppositeTo(const Vector2d &vec, const Tol &tol=Tol::gTol()) const | Vector2d | |
| isOppositeTo(const Vector2d &vec, const Tol &tol, bool &nonzero) const | Vector2d | |
| isParallelTo(const Vector2d &vec, const Tol &tol=Tol::gTol()) const | Vector2d | |
| isParallelTo(const Vector2d &vec, const Tol &tol, bool &nonzero) const | Vector2d | |
| isPerpendicularTo(const Vector2d &vec, const Tol &tol=Tol::gTol()) const | Vector2d | |
| isPerpendicularTo(const Vector2d &vec, const Tol &tol, bool &nonzero) const | Vector2d | |
| isRightOf(const Vector2d &vec) const | Vector2d | |
| isUnitVector(const Tol &tol=Tol::gTol()) const | Vector2d | |
| isZeroVector(const Tol &tol=Tol::gTol()) const | Vector2d | |
| kIdentity() | Vector2d | static |
| kXAxis() | Vector2d | static |
| kYAxis() | Vector2d | static |
| length() const | Vector2d | |
| lengthSquare() const | Vector2d | |
| negate() | Vector2d | |
| normalize(const Tol &tol=Tol::gTol()) | Vector2d | |
| operator!=(const Vector2d &v) const | Vector2d | |
| operator*(const Matrix2d &m) const | Vector2d | |
| operator*(const Matrix2d &m, const Vector2d &v) | Vector2d | friend |
| operator*(float s, const Vector2d &v) | Vector2d | friend |
| operator*(float s) const | Vector2d | |
| operator*(const Vector2d &v) const | Vector2d | |
| operator*=(const Matrix2d &m) | Vector2d | |
| operator*=(float s) | Vector2d | |
| operator+(const Vector2d &v) const | Vector2d | |
| operator+=(const Vector2d &v) | Vector2d | |
| operator-(const Vector2d &v) const | Vector2d | |
| operator-() const | Vector2d | |
| operator-=(const Vector2d &v) | Vector2d | |
| operator/(float s) const | Vector2d | |
| operator/(const Vector2d &v) const | Vector2d | |
| operator/=(float s) | Vector2d | |
| operator==(const Vector2d &v) const | Vector2d | |
| perpVector() const | Vector2d | |
| projectResolveVector(const Vector2d &xAxis, Vector2d &proj, Vector2d &perp) const | Vector2d | |
| projectScaleToVector(const Vector2d &xAxis) const | Vector2d | |
| resolveVector(const Vector2d &uAxis, const Vector2d &vAxis, Vector2d &uv) const | Vector2d | |
| resolveVector(const Vector2d &uAxis, const Vector2d &vAxis) | Vector2d | |
| scaleBy(float sx, float sy) | Vector2d | |
| scaleBy(float s) | Vector2d | |
| scaledVector(float newLength) const | Vector2d | |
| set(float xx, float yy) | Vector2d | |
| set(const Vector2d &v) | Vector2d | |
| setAngleLength(float angle, float len) | Vector2d | |
| setLength(float newLength) | Vector2d | |
| subtract(const Vector2d &v) const | Vector2d | |
| transform(const Matrix2d &m) const | Vector2d | |
| unitVector() const | Vector2d | |
| Vector2d() | Vector2d | |
| Vector2d(float xx, float yy) | Vector2d | |
| Vector2d(const Vector2d &src) | Vector2d | |
| x | Vector2d | |
| y | Vector2d |