TouchVG framework
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成员的完整列表,这些成员属于 Vector2d,包括所有继承而来的类成员
add(const Vector2d &v) const | Vector2d | |
angle() const | Vector2d | |
angle2() const | Vector2d | |
angledVector(float angle, float len) | Vector2d | static |
angleTo(const Vector2d &v) const | Vector2d | |
angleTo2(const Vector2d &v) const | Vector2d | |
crossProduct(const Vector2d &v) const | Vector2d | |
distanceToVector(const Vector2d &xAxis) const | Vector2d | |
dotProduct(const Vector2d &v) const | Vector2d | |
get(long &cx, long &cy) const | Vector2d | |
isCodirectionalTo(const Vector2d &vec, const Tol &tol=Tol::gTol()) const | Vector2d | |
isCodirectionalTo(const Vector2d &vec, const Tol &tol, bool &nonzero) const | Vector2d | |
isDegenerate() const | Vector2d | |
isEqualTo(const Vector2d &v, const Tol &tol=Tol::gTol()) const | Vector2d | |
isLeftOf(const Vector2d &vec) const | Vector2d | |
isOppositeTo(const Vector2d &vec, const Tol &tol=Tol::gTol()) const | Vector2d | |
isOppositeTo(const Vector2d &vec, const Tol &tol, bool &nonzero) const | Vector2d | |
isParallelTo(const Vector2d &vec, const Tol &tol=Tol::gTol()) const | Vector2d | |
isParallelTo(const Vector2d &vec, const Tol &tol, bool &nonzero) const | Vector2d | |
isPerpendicularTo(const Vector2d &vec, const Tol &tol=Tol::gTol()) const | Vector2d | |
isPerpendicularTo(const Vector2d &vec, const Tol &tol, bool &nonzero) const | Vector2d | |
isRightOf(const Vector2d &vec) const | Vector2d | |
isUnitVector(const Tol &tol=Tol::gTol()) const | Vector2d | |
isZeroVector(const Tol &tol=Tol::gTol()) const | Vector2d | |
kIdentity() | Vector2d | static |
kXAxis() | Vector2d | static |
kYAxis() | Vector2d | static |
length() const | Vector2d | |
lengthSquare() const | Vector2d | |
negate() | Vector2d | |
normalize(const Tol &tol=Tol::gTol()) | Vector2d | |
operator!=(const Vector2d &v) const | Vector2d | |
operator*(const Matrix2d &m) const | Vector2d | |
operator*(const Matrix2d &m, const Vector2d &v) | Vector2d | friend |
operator*(float s, const Vector2d &v) | Vector2d | friend |
operator*(float s) const | Vector2d | |
operator*(const Vector2d &v) const | Vector2d | |
operator*=(const Matrix2d &m) | Vector2d | |
operator*=(float s) | Vector2d | |
operator+(const Vector2d &v) const | Vector2d | |
operator+=(const Vector2d &v) | Vector2d | |
operator-(const Vector2d &v) const | Vector2d | |
operator-() const | Vector2d | |
operator-=(const Vector2d &v) | Vector2d | |
operator/(float s) const | Vector2d | |
operator/(const Vector2d &v) const | Vector2d | |
operator/=(float s) | Vector2d | |
operator==(const Vector2d &v) const | Vector2d | |
perpVector() const | Vector2d | |
projectResolveVector(const Vector2d &xAxis, Vector2d &proj, Vector2d &perp) const | Vector2d | |
projectScaleToVector(const Vector2d &xAxis) const | Vector2d | |
resolveVector(const Vector2d &uAxis, const Vector2d &vAxis, Vector2d &uv) const | Vector2d | |
resolveVector(const Vector2d &uAxis, const Vector2d &vAxis) | Vector2d | |
scaleBy(float sx, float sy) | Vector2d | |
scaleBy(float s) | Vector2d | |
scaledVector(float newLength) const | Vector2d | |
set(float xx, float yy) | Vector2d | |
set(const Vector2d &v) | Vector2d | |
setAngleLength(float angle, float len) | Vector2d | |
setLength(float newLength) | Vector2d | |
subtract(const Vector2d &v) const | Vector2d | |
transform(const Matrix2d &m) const | Vector2d | |
unitVector() const | Vector2d | |
Vector2d() | Vector2d | |
Vector2d(float xx, float yy) | Vector2d | |
Vector2d(const Vector2d &src) | Vector2d | |
x | Vector2d | |
y | Vector2d |