TouchVG framework
Vector2d
add
angle
angle2
angledVector
angleTo
angleTo2
crossProduct
distanceToVector
dotProduct
get
isCodirectionalTo
isCodirectionalTo
isDegenerate
isEqualTo
isLeftOf
isOppositeTo
isOppositeTo
isParallelTo
isParallelTo
isPerpendicularTo
isPerpendicularTo
isRightOf
isUnitVector
isZeroVector
kIdentity
kXAxis
kYAxis
length
lengthSquare
negate
normalize
operator!=
operator*
operator*
operator*
operator*
operator*
operator*=
operator*=
operator+
operator+=
operator-
operator-
operator-=
operator/
operator/
operator/=
operator==
perpVector
projectResolveVector
projectScaleToVector
resolveVector
resolveVector
scaleBy
scaleBy
scaledVector
set
set
setAngleLength
setLength
subtract
transform
unitVector
Vector2d
Vector2d
Vector2d
x
y
◆
isEqualTo()
bool Vector2d::isEqualTo
(
const
Vector2d
&
v
,
const
Tol
&
tol
=
Tol::gTol
()
)
const
用欧拉规则判断两个矢量是否相等
如果两个矢量相减的差矢量的长度不大于矢量容差,则相等
参数
v
比较的另一个矢量
tol
判断的容差,用到其矢量容差
返回
如果相等,则返回true,否则返回false
函数调用图:
这是这个函数的调用关系图:
通用矢量图形框架
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