TouchVG framework
Vector2d
add
angle
angle2
angledVector
angleTo
angleTo2
crossProduct
distanceToVector
dotProduct
get
isCodirectionalTo
isCodirectionalTo
isDegenerate
isEqualTo
isLeftOf
isOppositeTo
isOppositeTo
isParallelTo
isParallelTo
isPerpendicularTo
isPerpendicularTo
isRightOf
isUnitVector
isZeroVector
kIdentity
kXAxis
kYAxis
length
lengthSquare
negate
normalize
operator!=
operator*
operator*
operator*
operator*
operator*
operator*=
operator*=
operator+
operator+=
operator-
operator-
operator-=
operator/
operator/
operator/=
operator==
perpVector
projectResolveVector
projectScaleToVector
resolveVector
resolveVector
scaleBy
scaleBy
scaledVector
set
set
setAngleLength
setLength
subtract
transform
unitVector
Vector2d
Vector2d
Vector2d
x
y
◆
normalize()
bool Vector2d::normalize
(
const
Tol
&
tol
=
Tol::gTol
()
)
矢量单位化
即将本矢量的长度改成1,如果本矢量为零矢量,则不改变本矢量
参数
tol
判断的容差,用到其长度容差
返回
如果本矢量为零矢量,则返回false,否则返回true
函数调用图:
这是这个函数的调用关系图:
通用矢量图形框架
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张云贵
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