TouchVG framework
Vector2d
add
angle
angle2
angledVector
angleTo
angleTo2
crossProduct
distanceToVector
dotProduct
get
isCodirectionalTo
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isDegenerate
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lengthSquare
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operator!=
operator*
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operator/
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operator==
perpVector
projectResolveVector
projectScaleToVector
resolveVector
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scaleBy
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set
set
setAngleLength
setLength
subtract
transform
unitVector
Vector2d
Vector2d
Vector2d
x
y
◆
projectScaleToVector()
float Vector2d::projectScaleToVector
(
const
Vector2d
&
xAxis
)
const
求本矢量在矢量xAxis上的投影比例
投影矢量 = xAxis * 投影比例
投影比例在0到1之间时表示投影矢量是xAxis内的一部分
参数
[in]
xAxis
投影到的矢量
返回
投影比例,有正负
函数调用图:
这是这个函数的调用关系图:
通用矢量图形框架
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