TouchVG framework
Vector2d
add
angle
angle2
angledVector
angleTo
angleTo2
crossProduct
distanceToVector
dotProduct
get
isCodirectionalTo
isCodirectionalTo
isDegenerate
isEqualTo
isLeftOf
isOppositeTo
isOppositeTo
isParallelTo
isParallelTo
isPerpendicularTo
isPerpendicularTo
isRightOf
isUnitVector
isZeroVector
kIdentity
kXAxis
kYAxis
length
lengthSquare
negate
normalize
operator!=
operator*
operator*
operator*
operator*
operator*
operator*=
operator*=
operator+
operator+=
operator-
operator-
operator-=
operator/
operator/
operator/=
operator==
perpVector
projectResolveVector
projectScaleToVector
resolveVector
resolveVector
scaleBy
scaleBy
scaledVector
set
set
setAngleLength
setLength
subtract
transform
unitVector
Vector2d
Vector2d
Vector2d
x
y
◆
setAngleLength()
Vector2d
& Vector2d::setAngleLength
(
float
angle
,
float
len
)
设置矢量的角度和长度
参数
angle
矢量的角度,弧度
len
矢量的长度
返回
本矢量的引用
这是这个函数的调用关系图:
通用矢量图形框架
, 版权所有 (C)
张云贵
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